古墓丽影:暗影 1.0.4 for macOS 破解版

古墓丽影:暗影 1.0.4 for macOS 破解版

《古墓丽影:暗影》(英语:Shadow of the Tomb Raider)是一款由艺夺蒙特利尔开发,史克威尔艾尼克斯发行的动作冒险游戏

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古墓丽影:暗影 1.0.4 for macOS 破解版
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《古墓丽影:暗影》(英语:Shadow of the Tomb Raider)是一款由艺夺蒙特利尔开发,史克威尔艾尼克斯发行的动作冒险游戏,是继2013年《古墓丽影》和2015年《古墓丽影:崛起》后古墓丽影重启系列的第三部作品,也是该系列第11部主要系列作品。游戏在2018年9月14日发行于Microsoft Windows、PlayStation 4和Xbox One平台。本作包含繁简中文字幕及中文配音。游戏的macOS、Linux版本由Feral Interactive于2019年11月5日发行,Stadia版则在2019年11月19日发布。
《古墓丽影:暗影》的故事延续前作《盗墓者罗拉:崛起》的故事线,描述萝拉穿越美洲的热带地区,前往传说中的城市帕提提与宿敌圣三一的最终决战,并竭力阻止玛雅文明被毁灭。玩家身在游戏中的半开放世界探索时,必须穿越险恶环境并用枪枝和隐蔽的敌人作战。在古蹟中穿梭,萝拉可以攻克古墓来获得新的奖励,完成支线任务并寻找材料资源来制作实用物品。
继《古墓丽影:崛起》完成后,开发工作于2015年开始,一直持续到2018年7月。《古墓丽影:暗影》旨在总结萝拉从2013年重启以来的旅程。游戏的玩法是根据玩家的反馈,和艺夺蒙特利尔的意向进行调整的,其中包括水下的游泳和爪钩。卡米拉·卢丁顿(Camilla Luddington)再次回归为萝拉提供配音和动作捕捉工作。
作为萝拉再重启三部曲的最后一部发行作品,《古墓丽影:暗影》得到了评论家的普遍好评,尤其赞扬该游戏强调挑战性古墓和谜题,尽管有人批评该系列的游戏玩法过时且缺乏革新。
Shadow of the Tomb Raider is a 2018 action-adventure video game developed by Eidos-Montréal and published by Square Enix’s European subsidiary. It continues the narrative from the 2015 game Rise of the Tomb Raider and is the twelfth mainline entry in the Tomb Raider series, as well as the third and final entry of the Survivor trilogy. The game was originally released worldwide for Microsoft Windows, PlayStation 4 and Xbox One. Versions for macOS and Linux, and Stadia, were released in November 2019. After release, the game was expanded upon with downloadable content in both a season pass and as standalone releases.
Set roughly a year after the events of Rise of the Tomb Raider, its story follows Lara Croft as she ventures through the tropical regions of the Americas to the legendary city Paititi, battling the paramilitary organization Trinity and racing to stop a Mayan apocalypse she has unleashed. Lara must traverse the environment and combat enemies with firearms and stealth as she explores semi-open hubs. In these hubs she can raid challenge tombs to unlock new rewards, complete side missions, and scavenge for resources which can be used to craft useful materials.
Development began in 2015 following the completion of Rise of the Tomb Raider, lasting until July 2018. Shadow of the Tomb Raider was designed to conclude Lara’s journey begun in the 2013 reboot, with a key theme being descent both through the jungle environment and into her personality. The setting and narrative was based on Mayan and Aztec mythologies, with the team consulting historians to create the architecture and people of Paititi. The gameplay was adjusted based on both fan feedback and the wishes of Eidos Montréal, incorporating swimming and grappling while increasing difficulty tailoring. Camilla Luddington returned to provide voice and motion-capture work for Lara. The game cost an estimated US$110–135 million to develop, making it one of the most expensive games ever made.
Released as the final installment in Lara Croft’s origin trilogy, Shadow of the Tomb Raider received generally positive reviews from critics, with particular praise going to the game’s emphasis on challenge tombs and puzzles, although some felt that the series’ gameplay had become stale and lacked innovation. While opening to slow sales, the game eventually shipped over 8.9 million copies worldwide.
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